1st draft of the animatic is done.
I already have a bunch of ideas on how I could improve it floating around, but I wanted to get this out before I started doing anything extra.
The animatic seems to jump a few frames towards the end in this video.
I guess that's to do with an export error.
03/01/2014 EDIT:
Here is the animatic that I stuck to for the actual animation, and sorry it took me so long to upload it. After speaking to Hilary, I realized that my storyboard was filled with schizophrenic camera angles, so I fixed it over the course of a day and came up with this.
Note that I cut the following things out of the final animation that are still in this animatic due to time constraints and a better idea about how the piece would flow;
- There is no smoke in Scene 4.
- Morpheus doesn't get startled by the sound of the door slamming shut.
- After the second rig gets kicked, the camera doesn't jump back to a 1st person view, and instead stays locked in the same spot for the last 2 scenes. As a result we see the second rig react to the kick from an outside perspective in the final animation.
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